Keeping a match in the app
Updated October 31, 2026
Open the scorer on the phone that will stay at the table. You do not need an account to start. The match in progress is saved in that browser, so a locked screen or a reload does not wipe the rack. Another phone does not see the live rack. A sync code or Google sign-in shares saved players and finished matches, which is a different thing, explained in Common questions.
Before the lag
- On the Score tab, pick each player from saved players or type a name.
- Tick Guest for someone you do not want in your player list or career stats. Their points still count for this match.
- Set each skill level. The points needed show under the name. The setup screen notes a common starting point for new players: skill level 4 for men (31 points) and skill level 2 for women (19 points), and an established 8-ball player starts at that 8-ball rating. If your league assigned a different level, enter the assigned level.
- Mark who won the lag. That player breaks the first rack and is at the table first.
- Tap Start Match.
During a rack
- Tap a ball when the shooter pockets it. Balls 1–8 add one point. The 9 adds two. The progress bar is that player’s score against their own target, not against their opponent’s target.
- Miss ends the turn with no extra mark. Use it when the shooter was trying to pocket a ball and failed.
- Defense ends the turn and adds one to that player’s defensive-shot count. Use it for a safety.
- Foul / Scratch ends the turn and tells you the opponent has ball in hand. It does not subtract points.
- Dead Ball, then the ball number, records a ball that fell for nobody. Tap Dead Ball again to leave that mode. The usual case is an object ball pocketed on the foul. Do not mark a ball dead just because you are unsure who made it. Undo and fix the scorer instead.
- Undo steps back one action, including a wrong ball tap.
The app will not stop you from tapping balls out of numerical order. In this format any ball can fall after a legal hit on the lowest ball, and the app trusts your taps. If the shooter fouled by missing the lowest ball, mark the foul yourself.
When the 9 drops
The app treats three situations differently. The prompt you see depends on what was already marked in that rack and whether the opponent has shot.
Nothing else is marked yet. You tapped the 9 first. The app asks “9 on the Snap” or “9 made early.” Snap means the 9 fell on the break stroke. Early means it fell later and you simply had not marked the other balls. Snap adds one to that player’s snap count. Early does not. Either way the rack ends, and balls 1–8 that are still on the table go dead.
Other balls are marked, and the opponent never shot. The breaker has run the table. The app asks whether the 9 was pocketed on the break stroke itself. “9 on the Snap” counts a snap. “Break & Run” counts a break-and-run. Pick the one that matches the table. A snap with other balls falling on the break is still a snap, not a break-and-run.
Both players have been to the table. There is no prompt. The 9 ends the rack, leftover balls go dead, and nobody gets a snap or a break-and-run for it.
The player who pocketed the 9 breaks the next rack, unless that 9 also won the match.
When someone reaches their number
The app stops the match, shows the ball-point score, and shows the 20-point match split. Rematch keeps the same players and skill levels. New Players returns to setup. The finished match is on the History tab.
Players you did not mark as guests are saved with their skill level. Renaming a player on the Players tab renames their past matches. Deleting a player removes that profile and the matches they played. Skill-level edits apply to the next match, not backward through old results.
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